The Picture below served me as inspiration for my first image recreation in 3D, which you can see above. I took the picture at an exhebition at the C/O Berlin back in September of 2020. The floor texture includes a custom image texture and a handdrawn roughness texture. The Image was rendered using Blenders Cycle engine in 2021.
Interior Concept Renderings
These Renders were created to visualize different interior design concepts for a house boat as part of freelance work.
Simple Shrine Unity Asset Pack
The Simple Shrine pack includes a collection of 3D Assets for direct implementation in your Unity project. In addition it has a script included with wich you can change the season of your scene during runtime. This feature is highly customiseable. For further information check out the Page in the Unity Asset Store!
I Made this Suburban Town environment as part of a VR game for my university application Portfolio back in 2019. The game featured the player being able to explore this town in Virtual Reality while being followed by a swarm of light orbs which allowed the player to illuminate the town bit by. The game was made in Unity using an HTC Vive and Unity`s SteamVR Plugin.
This was one of my first projects including textures and foliage. The grass was modelled and then spread using Blenders Particle system.
Sudoku Solver Coding Practice
Below I made a simple Sudoku solving application using a backtracking algorithm. The algorithm starts at the top left of field and iterates over the whole table. For each field it starts with a value of 1 and checks if it fits according to the sudoku rules. If it doesnt, it tries again using a higher value up until it reaches 9. If the field is successfully filled the algorithm moves on to the next. If the field cant be filled, the algorithm moves back one field and increases that fields value by one.
Input your Sudokus number’s and have the puzzle solved! You can either type in the numbers or use the incremental buttons in each field.